On this episode, we welcome back Will Gee, Founder and CEO of Balti Virtual. A lot has changed since we last spoke with Will back in 2019; Balti Virtual has evolved as a tool for creative expression, social engagement, and brand experiences.
We nerd out on the rapidly-advancing world of XRcise, the compelling ways VR can connect us in isolation, and what perspective in 6 degrees really means. Will shares with us how augmenting our surroundings with XR technology is more exciting than ever, and expanding the possibilities for how we tell and experience stories.
To Our Supporters
Special thanks to O’Keefe Communications for the remote studio support. Music by Minden “4th And Starlight Road – Instrumental” (CC BY-NC 2.0).
From its origins in American history, “liberty” was only available to a certain demographic and came at great expense to others.
What happens when a visionary artist brings together these conflicting histories and complex realities with immersive design and technology?
Artist Nancy Baker Cahill asks: “In an age of pandemic, surveillance, injustice and disinformation, who is actually free? That’s the conversation we need to have.” We sat down with Nancy to discuss storytelling and American history using immersive technology.
Learn how a collective of artists leverage augmented reality “to make visible the injustices of the largest immigration detention system in the world.” Through the project entitled “In Plain Sight” these creators seek to share a sense of hope and solidarity with those detained in immigration camps.
TO OUR SUPPORTERS
Special thanks to musician Artofescapism (Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)) and O’Keefe Communications for the remote studio support.
We caught up with Cyrene Q – SnapChat Influencer, Graphic Designer, and one of the most inspiring artists we’ve had the pleasure of interviewing. Cyrene makes art that’s meant to be played with, and her ingenious Snap creations simultaneously reflect the current world we live in and bring joy to millions of users. Don’t know much about Snap Lenses or how they work?
Cyrene explains the magic of AR and takes us inside her creative process. Get inspired by her thoughtful insights on how we’re living today and how innovative storytellers can make an impact using AR.
Special thanks to musician Chad Crouch (Attribution-Non-Commercial 3.0 Unported (CC BY-NC 3.0)) & Mid-Air Machine (Attribution-ShareAlike CC BY-SA 4.0) for lending us your musical talents to underscore this episode.
The world around us has changed dramatically. So has the role of virtual and immersive technology in our everyday lives. It feels like our dialogue around these topics and how we connect through stories are more relevant than ever. Join us as we continue to explore the implications and applications of immersive media.
Augmented Reality is expanding as a means to help kids learn, simulate experiences, and bring books to life.
To find out more about how AR is built for and marketed to children, we reached out to Live Animations, an agency based in Ukraine. Their mission – “to create magic” – drives projects like Alif & Sofia, a children’s book series teaching the Muslim rites of prayer using AR. Live Animation’s retelling of Little Red Riding Hood lets the reader experience the story from multiple perspectives, finding their own way through the forest with no fixed point of view.
Rather than trying to fit old stories – like Alice and Wonderland – into new technology with gimmicks, Live Animations is using augmented reality to give young readers more immersive experiences and encourage reading. They’ve even come up with a way to make math more fun, with the game IQ Robots.
Join us for a little “edutainment” on this episode of Six Degrees of Storytelling!
Do AR/VR experiences complement our basic instincts, or contradict our natural tendencies? On this episode of six degrees, we explore the sociology of immersive technology with our guest Charlie Fink, an AR/VR consultant, and former Disney, AOL, and AG Interactive executive who now writes about immersive technologies for Forbes. His insights into the innovation, industry, and impact of AR/VR spurs discussion of how we communicate and interact with stories.
With an eye on the future and anchor in historical context, we learn about the Milgrim Scale and Pepper’s ghost in order to better understand how immersive technology augments experience and what’s next on the horizon for content creation and hardware.
Addressing myriad subjects from the McKittrick Hotel to Game of Thrones and the state of our democracy, Charlie compels us to consider narrative experience from unexpected angles. Why does some technology cause disruption; how does it infiltrate society; and what challenges do we face as immersive technology integrates into our daily lives?
Join us for this time-shifting adventure into the nature of reality with Charlie Fink!
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On this inaugural episode of Six Degrees of Storytelling, co-hosts Rachel Schwerin and Brittney Lanni are joined by special guests Cyrene Q (@CyreneQ), a social media artist, influencer and author, and Nancy Baker Cahill (@4thwallapp), multi-disciplinary artist and founder of 4th Wall.
Over the course of the episode we discuss the potential to create enriched experiences through augmented art. We discuss how augmented reality has evolved to be a new creative medium, enabling stories and shared experiences to be democratized.
We explore how augmented art opens doors to creating contextually-powerful public art, through existing social platforms like Snapchat, or emerging mobile platforms such as 4th Wall and Coordinates, enabling artists to flip the script on age-old paradigms.
More about our guests: Cyrene Quiamco, better known as CyreneQ, is a social media artist, influencer and published author. She is known for creating art on Snapchat. Her art takes her audience in whimsical adventures as she overlays doodles and augmented reality on her videos. Quiamco’s work has been featured in Forbes, Fast Company, Business Insider and Mashable.
Nancy Baker Cahill is a multi-disciplinary artist and founder of 4th Wall, a free Augmented Reality (AR) app which allows users to place art in 360 degrees anywhere in the world. She also created the ongoing, collaborative, AR public art exhibition Coordinates, a new feature on her app, which allows individual artists to activate their work in site-specific locations.