On this episode, we welcome back Will Gee, Founder and CEO of Balti Virtual. A lot has changed since we last spoke with Will back in 2019; Balti Virtual has evolved as a tool for creative expression, social engagement, and brand experiences.
We nerd out on the rapidly-advancing world of XRcise, the compelling ways VR can connect us in isolation, and what perspective in 6 degrees really means. Will shares with us how augmenting our surroundings with XR technology is more exciting than ever, and expanding the possibilities for how we tell and experience stories.
To Our Supporters
Special thanks to O’Keefe Communications for the remote studio support. Music by Minden “4th And Starlight Road – Instrumental” (CC BY-NC 2.0).
We caught up with Cyrene Q – SnapChat Influencer, Graphic Designer, and one of the most inspiring artists we’ve had the pleasure of interviewing. Cyrene makes art that’s meant to be played with, and her ingenious Snap creations simultaneously reflect the current world we live in and bring joy to millions of users. Don’t know much about Snap Lenses or how they work?
Cyrene explains the magic of AR and takes us inside her creative process. Get inspired by her thoughtful insights on how we’re living today and how innovative storytellers can make an impact using AR.
Special thanks to musician Chad Crouch (Attribution-Non-Commercial 3.0 Unported (CC BY-NC 3.0)) & Mid-Air Machine (Attribution-ShareAlike CC BY-SA 4.0) for lending us your musical talents to underscore this episode.
The world around us has changed dramatically. So has the role of virtual and immersive technology in our everyday lives. It feels like our dialogue around these topics and how we connect through stories are more relevant than ever. Join us as we continue to explore the implications and applications of immersive media.
Augmented Reality is expanding as a means to help kids learn, simulate experiences, and bring books to life.
To find out more about how AR is built for and marketed to children, we reached out to Live Animations, an agency based in Ukraine. Their mission – “to create magic” – drives projects like Alif & Sofia, a children’s book series teaching the Muslim rites of prayer using AR. Live Animation’s retelling of Little Red Riding Hood lets the reader experience the story from multiple perspectives, finding their own way through the forest with no fixed point of view.
Rather than trying to fit old stories – like Alice and Wonderland – into new technology with gimmicks, Live Animations is using augmented reality to give young readers more immersive experiences and encourage reading. They’ve even come up with a way to make math more fun, with the game IQ Robots.
Join us for a little “edutainment” on this episode of Six Degrees of Storytelling!
Do AR/VR experiences complement our basic instincts, or contradict our natural tendencies? On this episode of six degrees, we explore the sociology of immersive technology with our guest Charlie Fink, an AR/VR consultant, and former Disney, AOL, and AG Interactive executive who now writes about immersive technologies for Forbes. His insights into the innovation, industry, and impact of AR/VR spurs discussion of how we communicate and interact with stories.
With an eye on the future and anchor in historical context, we learn about the Milgrim Scale and Pepper’s ghost in order to better understand how immersive technology augments experience and what’s next on the horizon for content creation and hardware.
Addressing myriad subjects from the McKittrick Hotel to Game of Thrones and the state of our democracy, Charlie compels us to consider narrative experience from unexpected angles. Why does some technology cause disruption; how does it infiltrate society; and what challenges do we face as immersive technology integrates into our daily lives?
Join us for this time-shifting adventure into the nature of reality with Charlie Fink!
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On this episode of Six Degrees of Storytelling, we learn about Ashley Crowder, founder and CEO of VNTANA, and how her company is pioneering interactive hologram experiences. Ashley defines “hologram” through VNTANA’s unique lens, and describes how the company fits into the broader industry landscape and historical context of the technology.
Of course, we navigate the overlaps of theater and human connection with hologram technology, and the power of collective experience fostered by AR & VR. Ashley enlightens us on how a drawing becomes a hologram, and how VNTANA’s holograms actually come to be, through volumetric capture, AI, and motion-capture.
We learn about data collection and VNTANA’s internal creative processes, and how companies use their technology to provide consumers unique experiences. Finally, Ashley tells us about some live events that have inspired her, and what she sees in the future of AR & VR.
So, join us as we dive into the world of holograms with Ashley Crowder, and learn how you could be in New York and Tokyo at the same time (or, at least, your tele-presence can be).
– Rachel & Brittney
Check out some of VNTANA’s Projects in actionbelow!
More about our guest: Ashley Crowder is the co-founder and CEO ofVNTANA, an industry leading augmented reality platform for creating and distributing premium mixed reality experiences.
Prior to co-founding VNTANA Ashley graduated from USC with a bachelors and masters in engineering and gained valuable manufacturing experience at Gulfstream, Northrop Grumman and BP. She leverages her engineering background to guide VNTANA’s overall direction and technology development.
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